# Rewritten by Qwerty
import sys
from com.l2jcore.Game.model.quest import State
from com.l2jcore.Game.model.quest import QuestState
from com.l2jcore.Game.model.quest.jython import QuestJython as JQuest

qn = "137_TempleChampionPart1"

# NPCs
SYLVAIN = 30070

# ITEMs
FRAGMENT = 10340

# MONSTERs
NPC=[20083,20144,20199,20200,20201,20202]

class Quest (JQuest) :

 def __init__(self,id,name,descr):
    JQuest.__init__(self,id,name,descr)
    self.questItemIds = [FRAGMENT]

 def onEvent (self,event,st) :
    htmltext = event
    id = st.getState()
    cond = st.getInt("cond")
    if event == "30070-02.htm" :
      st.set("cond","1")
      st.setState(STARTED)
      st.set("talk","0")
      st.playSound("ItemSound.quest_accept")
    elif event == "30070-05.htm" :
      st.set("talk","1")
    elif event == "30070-06.htm" :
      st.set("talk","2")
    elif event == "30070-08.htm" :
      st.unset("talk")
      st.set("cond","2")
      st.playSound("ItemSound.quest_middle")
    elif event == "30070-16.htm" :
      st.takeItems(10334, -1)
      st.takeItems(10339, -1)
      st.giveItems(57, 69146)
      st.playSound("ItemSound.quest_finish")
      st.unset("talk")
      st.exitQuest(False)
      if st.getPlayer().getLevel() >= 35 and st.getPlayer().getLevel() <= 40:
        st.addExpAndSp(219975,13047)
      st.setState(COMPLETED)
    return htmltext

 def onTalk (self,npc,player):
    htmltext = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>"
    st = player.getQuestState(qn)
    if not st :
      return htmltext
    npcId = npc.getNpcId()
    id = st.getState()
    cond = st.getInt("cond")
    if id == COMPLETED :
      htmltext = "<html><body>This quest has already been completed.</body></html>"
    elif npcId == SYLVAIN :
      if cond == 0 :
        if player.getLevel() >= 35 and st.getQuestItemsCount(10334) and st.getQuestItemsCount(10339):
          htmltext = "30070-01.htm"
        else:
          htmltext = "30070-00.htm"
      elif cond == 1 :
        if st.getInt("talk") == 0:
          htmltext = "30070-03.htm"
        elif st.getInt("talk") == 1:
          htmltext = "30070-05.htm"
        elif st.getInt("talk") == 2:
          htmltext = "30070-06.htm"
      elif cond == 2 :
        htmltext = "30070-08.htm"
      elif cond == 3 and st.getQuestItemsCount(FRAGMENT) >= 30:
        htmltext = "30070-09.htm"
        st.set("talk","1")
        st.takeItems(FRAGMENT, -1)
      elif cond == 3 and st.getInt("talk") == 1:
        htmltext = "30070-10.htm"
    return htmltext

 def onKill(self,npc,player,isPet):
    st = player.getQuestState(qn)
    if not st : return
    if not st.getState() == STARTED :
      return
    if st.getInt("cond")==2 :
      if st.getQuestItemsCount(FRAGMENT) < 30:
        st.giveItems(FRAGMENT,1)
        if st.getQuestItemsCount(FRAGMENT) >= 30:
          st.set("cond","3")
          st.playSound("ItemSound.quest_middle")
        else :
          st.playSound("ItemSound.quest_itemget")
    return

QUEST = Quest(137,qn,"Temple Champion - 1")

CREATED = State('Start', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)

QUEST.setInitialState(CREATED)

QUEST.addStartNpc(SYLVAIN)
QUEST.addTalkId(SYLVAIN)
for mob in NPC :
   QUEST.addKillId(mob)