/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package teleports.NoblesseTeleport;

import com.l2jcore.Game.model.actor.instance.L2NpcInstance;
import com.l2jcore.Game.model.actor.instance.L2PcInstance;
import com.l2jcore.Game.model.quest.Quest;
import com.l2jcore.Game.model.quest.QuestState;
import com.l2jcore.Game.model.quest.State;

public class NoblesseTeleport extends Quest
{
	private static final int[] NPC = {30006,30059,30080,30134,30146,30177,30233,30256,30320,30540,30576,30836,30848,30878,30899,31275,31320,31964};
	
	private State CREATED;

	public NoblesseTeleport(int questid, String name, String descr)
	{
		super(questid, name, descr);
		CREATED = new State("Start", this);
		this.setInitialState(CREATED);
		
		for(int NPC_ID : NPC)
		{
			addStartNpc(NPC_ID);
			addTalkId(NPC_ID);
		}
	}
	
	public String onTalk(L2NpcInstance npc, L2PcInstance player)
	{
		QuestState st = player.getQuestState(getName());
		String htmltext = "";
		if(player.isNoble() == true)
			htmltext="noble.htm";
		else
			htmltext="nobleteleporter-no.htm";
		st.exitQuest(true);
		return htmltext;
	}

	public static void main(String[] args)
	{
		_log.info("NoblesseTeleport ...  complite");
		new NoblesseTeleport(2000, "NoblesseTeleport", "teleports");
	}
}