<?xml version='1.0' encoding='utf-8'?>
<list>
<!-- remake by l2j Core -->
<skill id="3001" levels="1" name="int_1">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="PASSIVE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
</skill>
<skill id="3002" levels="1" name="int_2">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="PASSIVE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
</skill>
<skill id="3003" levels="1" name="str_2">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="PASSIVE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
</skill>
<skill id="3004" levels="1" name="maxmp_5">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="PASSIVE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
</skill>
<skill id="3005" levels="1" name="Bleed">
  <set name="effectType" val="BLEED"/>
  <set name="effectLevel" val="5"/>
  <set name="power" val="50"/> <!-- 5? -->
  <set name="target" val="TARGET_ONE"/>
  <set name="skillType" val="BLEED"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="isDebuff" val="true"/>
  <set name="castRange" val="-1"/>
  <for>
    <effect count="7" name="DamOverTime" time="3" val="66" abnormal="bleeding"/>
  </for>
</skill>
<skill id="3006" levels="1" name="Equip Set Items">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="PASSIVE"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
</skill>
<skill id="3007" levels="6" name="Special Ability: Guidance">
<!--  Descriptions:
  1: Increases Accuracy.
  6: Increases Accuracy.
  created 2005-05-29 23:34:30
-->
  <table name="#val">6.88 6.07 5.72 5.37 5.02 4.68</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
    <add order="0x40" stat="accCombat" val="#val"/>
  </for>
</skill>
<skill id="3008" levels="6" name="Special Ability: Guidance">
<!--  Descriptions:
  1: Increases Accuracy.
  6: Increases Accuracy.
  created 2005-05-29 23:34:30
-->
  <table name="#val">5.42 5.12 4.82 4.53 4.24 3.95</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="accCombat" val="#val"/>
  </for>
</skill>
<skill id="3009" levels="6" name="Special Ability: Evasion">
<!--  Descriptions:
  1: Increases Evasion.
  6: Increases Evasion.
  created 2005-05-29 23:34:30
-->
  <table name="#val">2.95 2.82 2.68 2.55 2.41 2.28</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="rEvas" val="#val"/>
  </for>
</skill>
<skill id="3010" levels="7" name="Special Ability: Focus">
<!--  Descriptions:
  1: Increases critical attack rate.
  6: Increases critical attack rate.
  created 2005-05-29 23:34:30
-->
  <table name="#val">86 82 77 73 68 64 60</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="rCrit" val="#val"/>
  </for>
</skill>
<skill id="3011" levels="6" name="Special Ability: Focus">
<!--  Descriptions:
  1: Increases critical attack rate.
  6: Increases critical attack rate.
  created 2005-05-29 23:34:30
-->
  <table name="#val">90 85 81 76 71 67</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="rCrit" val="#val"/>
  </for>
</skill>
<skill id="3012" levels="6" name="Special Ability: Anger">
<!--  Descriptions:
  1: Decreases MaxHP and increases P. Atk.
  6: Decreases MaxHP and increases P. Atk.
  created 2005-05-29 23:34:30
-->
  <table name="#patk">20.44 22.64 24.77 26.78 28.59 30.12</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="pAtk" val="#patk"/>
  	<mul order="0x30" stat="maxHp" val="0.85"/>
  </for>
</skill>
<skill id="3013" levels="5" name="Special Ability: Health">
<!--  Descriptions:
  1: Increases MaxHP.
  2: Increases maximum HP. Inflicts additional damage during PvP.
  created 2005-05-29 23:34:30
-->
  <table name="#pvpDam">1 1 1.05 1.05 1.1</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<mul order="0x30" stat="maxHp" val="1.25"/>
  	<!-- <mul order="0x30" stat="pvpMagicalDmg" val="#pvpDam"/> -->
    <mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpDam"/> 
  </for>
</skill>
<skill id="3014" levels="3" name="Special Ability: Mana Up">
  <table name="#magicLvl">1 64 64</table>
  <set name="magicLvl" val="#magicLvl"/>
  <table name="#pvpBonus">1 1.05 1.15</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <mul order="0x30" stat="maxMp" val="1.3"/> <!-- Mana Up -->
    <mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus"/> <!-- Enhances damage to target during PvP -->
    <mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus"/>
  </for>
</skill>
<skill id="3016" levels="6" name="Special Ability: Critical Stun">
<!--  Descriptions:
  1: Temporarily stuns target into paralysis.
  6: Temporarily stuns target into paralysis.
  created 2005-05-29 23:34:30
-->
 <set name="effectPoint" val="92"/>
  <set name="magiclvl" val="58"/>
  <set name="activateRate" val="27"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillType" val="STUN"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="200"/>
  <for>
  	<effect count="1" name="Stun" stackOrder="-1" stackType="Stun" time="9" val="0"/>
  </for>
</skill>
<skill id="3018" levels="6" name="Special Ability: Back Blow">
<!--  Descriptions:
  1: Increases critical attack rate when attacking a target from behind.
  6: Increases critical attack rate when attacking a target from behind.
  created 2005-05-29 23:34:30
-->
  <table name="#rate">71 67 63 60 56 53</table>
  <table name="#magicLvl">46 49 52 55 58 61</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="rCrit" val="#rate">
      <player behind="True"/>
  	</add>
  </for>
</skill>
<skill id="3019" levels="6" name="Special Ability: Back Blow">
<!--  Descriptions:
  1: Increases critical attack rate when attacking a target from behind.
  6: Increases critical attack rate when attacking a target from behind.
  created 2005-05-29 23:34:30
-->
  <table name="#rate">50 47 45 42 40 37</table>
  <table name="#magicLvl">46 49 52 55 58 61</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="rCrit" val="#rate">
      <player behind="True"/>
  	</add>
  </for>
</skill>
<skill id="3020" levels="6" name="Special Ability: Critical Bleed">
<!--  Descriptions:
  1: A wound appears and HP falls. Effect 5.
  6: A wound appears and HP falls. Effect 7.
  created 2005-05-29 23:34:30
-->
  <table name="#dmg">66 66 81 81 81 93</table>
  <table name="#magicLvl">46 49 52 55 58 61</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="effectType" val="BLEED"/>
  <set name="effectPower" val="100"/>
  <for>
  	<effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="bleeding"/>
  </for>
</skill>
<skill id="3021" levels="6" name="Special Ability: Critical Bleed">
<!--  Descriptions:
  1: A wound appears and HP falls. Effect 5.
  6: A wound appears and HP falls. Effect 7.
  created 2005-05-29 23:34:30
-->
  <table name="#dmg">66 66 81 81 81 93</table>
  <table name="#abnormalLvl">5 5 5 6 6 7</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="effectType" val="BLEED"/>
  <set name="effectPower" val="100"/>
  <for>
  	<effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="bleeding"/>
  </for>
</skill>
<skill id="3022" levels="7" name="Special Ability: Critical Drain">
  <table name="#hp">6 7 8 9 10 14 18</table>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillType" val="DRAIN"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="600"/>
  <set name="absorbAbs" val="#hp"/>
  <set name="hitTime" val="3000"/>
</skill>
<skill id="3023" levels="6" name="Special Ability: Critical Damage">
<!--  Descriptions:
  1: Causes additional damage when launching a critical attack.
  6: Causes additional damage when launching a critical attack.
  created 2005-05-29 23:34:30
-->
  <table name="#val">174 194 213 231 247 262</table>
  <table name="#magicLvl">46 49 52 55 58 61</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="cAtk" val="#val"/>
  </for>
</skill>
<skill id="3024" levels="6" name="Special Ability: Critical Poison">
<!--  Descriptions:
  1: Causes poisoning. Effect 5.
  6: Causes poisoning. Effect 7.
  created 2005-05-29 23:34:30
-->
  <table name="#abnormalLvl">5 5 6 6 6 7</table>
  <table name="#dmg">92 92 114 114 114 144</table>
  <table name="#lvl">5 5 6 6 6 7</table>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="effectType" val="POISON"/>
  <set name="effectLevel" val="#lvl"/>
  <set name="effectPower" val="70"/>
  <for>
  	<effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
  </for>
</skill>
<skill id="3025" levels="6" name="Special Ability: Critical Anger">
  <table name="#dmg">12 13 14 15 16 17</table>
  <table name="#magicLvl">46 49 52 55 58 61</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="DOT"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <for>
  	<effect abnormal="bleeding" count="1" name="DamOverTime" time="0" val="#dmg"/>
  </for>
</skill>
<skill id="3026" levels="6" name="Special Ability: Critical Anger">
<!--  Descriptions:
  1: Causes additional damage during a critical attack while reducing one's own HP.
  6: Causes additional damage during a critical attack while reducing one's own HP.
  created 2005-05-29 23:34:30
-->
  <table name="#crit">248.56 298.04 352.73 411.98 474.82 539.9</table>
  <table name="#magicLvl">46 49 52 55 58 61</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="cAtk" val="#crit"/>
  </for>
</skill>
<skill id="3027" levels="6" name="Special Ability: Rsk. Focus">
<!--  Descriptions:
  1: When HP gets decreased, critical attack rate increases.
  6: When HP gets decreased, critical attack rate increases.
  created 2005-05-29 23:34:30
-->
  <table name="#val">138 130 123 115 107 99</table>
  <table name="#magicLvl">46 49 52 55 58 61</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="rCrit" val="#val">
      <and>
        <player hp="60"/>
      </and>
  	</add>
  </for>
</skill>
<skill id="3028" levels="6" name="Special Ability: Rsk. Evasion">
<!--  Descriptions:
  1: Evasion increases when HP falls.
  6: Evasion increases when HP falls.
  created 2005-05-29 23:34:30
-->
  <table name="#val">7.63 7.29 6.95 6.6 6.24 5.87</table>
  <table name="#magicLvl">46 49 52 55 58 61</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="rEvas" val="#val">
      <and>
        <player hp="60"/>
      </and>
  	</add>
  </for>
</skill>
<skill id="3029" levels="6" name="Special Ability: Rsk. Evasion">
<!--  Descriptions:
  1: Evasion increases when HP falls.
  6: Evasion increases when HP falls.
  created 2005-05-29 23:34:31
-->
  <table name="#val">4.44 4.24 4.04 3.84 3.63 3.41</table>
  <table name="#magicLvl">46 49 52 55 58 61</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="rEvas" val="#val">
      <and>
    	<player hp="60"/>
      </and>
  	</add>
  </for>
</skill>
<skill id="3030" levels="6" name="Special Ability: Rsk. Evasion">
<!--  Descriptions:
  1: Evasion increases when HP falls.
  6: Evasion increases when HP falls.
  created 2005-05-29 23:34:31
-->
  <table name="#val">7.63 7.29 6.95 6.6 6.24 5.87</table>
  <table name="#magicLvl">46 49 52 55 58 61</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="rEvas" val="#val">
      <and>
    	<player hp="60"/>
      </and>
  	</add>
  </for>
</skill>
<skill id="3031" levels="6" name="Special Ability: Rsk. Evasion">
<!--  Descriptions:
  1: Evasion increases when HP falls.
  6: Evasion increases when HP falls.
  created 2005-05-29 23:34:31
-->
  <table name="#val">7.63 7.29 6.95 6.6 6.24 5.87</table>
  <table name="#magicLvl">46 49 52 55 58 61</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="rEvas" val="#val">
      <and>
    	<player hp="60"/>
      </and>
  	</add>
  </for>
</skill>
<skill id="3032" levels="6" name="Special Ability: Rsk. Haste">
<!--  Descriptions:
  1: ATK Spd increases when HP falls.
  6: ATK Spd increases when HP falls.
  created 2005-05-29 23:34:31
-->
  <table name="#val">1.13 1.12 1.12 1.11 1.10 1.09</table>
  <table name="#magicLvl">46 49 52 55 58 61</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<mul order="0x30" stat="pAtkSpd" val="#val">
      <and>
    	<player hp="60"/>
      </and>
  	</mul>
  </for>
</skill>
<skill id="3033" levels="6" name="Special Ability: Rsk. Haste">
<!--  Descriptions:
  1: ATK Spd increases when HP falls.
  6: ATK Spd increases when HP falls.
  created 2005-05-29 23:34:31
-->
  <table name="#val">1.13 1.12 1.12 1.11 1.10 1.09</table>
  <table name="#magicLvl">46 49 52 55 58 61</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<mul order="0x30" stat="pAtkSpd" val="#val">
      <and>
    	<player hp="60"/>
      </and>
  	</mul>
  </for>
</skill>
<skill id="3034" levels="6" name="Special Ability: Rsk. Haste">
<!--  Descriptions:
  1: ATK Spd increases when HP falls.
  6: ATK Spd increases when HP falls.
  created 2005-05-29 23:34:31
-->
  <table name="#val">1.13 1.12 1.12 1.11 1.10 1.09</table>
  <table name="#magicLvl">46 49 52 55 58 61</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<mul order="0x30" stat="pAtkSpd" val="#val">
      <and>
    	<player hp="60"/>
      </and>
  	</mul>
  </for>
</skill>
<skill id="3035" levels="6" name="Special Ability: Mighty Mortal">
<!--  Descriptions:
  1: Increases the success rate of Mortal Blow and Deadly Blow.
  6: Increases the success rate of Mortal Blow and Deadly Blow.
  created 2005-05-29 23:34:31
-->
  <table name="#rate">50 48 46 44 42 40</table>
  <table name="#magicLvl">46 49 52 55 58 61</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
    <add order="0x40" stat="blowRate" val="#rate">
      <using kind="Dagger"/>
    </add>
  </for>
</skill>
<skill id="3036" levels="6" name="Special Ability: Haste">
<!--  Descriptions:
  1: Increases ATK Spd.
  6: Increases ATK Spd.
  created 2005-05-29 23:34:31
-->
  <table name="#val">1.08 1.07 1.07 1.07 1.06 1.06</table>
  <table name="#magicLvl">46 49 52 55 58 61</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<mul order="0x30" stat="pAtkSpd" val="#val"/>
  </for>
</skill>
<skill id="3037" levels="6" name="Special Ability: Haste">
<!--  Descriptions:
  1: Increases ATK Spd.
  6: Increases ATK Spd.
  created 2005-05-29 23:34:31
-->
  <table name="#val">1.08 1.07 1.07 1.07 1.06 1.06</table>
  <table name="#magicLvl">46 49 52 55 58 61</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<mul order="0x30" stat="pAtkSpd" val="#val"/>
  </for>
</skill>
<skill id="3038" levels="6" name="Special Ability: Haste">
<!--  Descriptions:
  1: Increases ATK Spd.
  6: Increases ATK Spd.
  created 2005-05-29 23:34:31
-->
  <table name="#val">1.08 1.07 1.07 1.07 1.06 1.06</table>
  <table name="#magicLvl">46 49 52 55 58 61</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<mul order="0x30" stat="pAtkSpd" val="#val"/>
  </for>
</skill>
<skill id="3039" levels="7" name="Special Ability: Critical Drain">
 <table name="#magicLvl">68 69 70 71 72 73 74</table>
  <table name="#absorbDam">8 9 10 12 14 19 21</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillType" val="DRAIN"/>
  <set name="element" val="6"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="600"/>
  <set name="effectRange" val="1100"/>
  <for>
  	<add order="0x40" stat="absorbDam" val="#absorbDam"/>
  </for>
</skill>
<skill id="3040" levels="6" name="Special Ability: Critical Poison">
<!--  Descriptions:
  1: Causes poisoning. Effect 5.
  6: Causes poisoning. Effect 7.
  created 2005-05-29 23:34:31
-->
  <table name="#power">50 50 60 60 60 70</table>
  <table name="#dmg">92 92 114 114 114 144</table>
  <table name="#lvl">5 5 6 6 6 7</table>
  <set name="power" val="#power"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillType" val="POISON"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="600"/>
  <set name="effectType" val="POISON"/>
  <set name="effectLevel" val="#lvl"/>
  <for>
    <effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
  </for>
</skill>
<skill id="3041" levels="6" name="Special Ability: Critical Poison">
<!--  Descriptions:
  1: Causes poisoning. Effect 5.
  6: Causes poisoning. Effect 7.
  created 2005-05-29 23:34:31
-->
  <table name="#power">50 50 60 60 60 70</table>
  <table name="#dmg">92 92 114 114 114 144</table>
  <table name="#lvl">5 5 6 6 6 7</table>
  <set name="power" val="#power"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillType" val="POISON"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="600"/>
  <set name="effectType" val="POISON"/>
  <set name="effectLevel" val="#lvl"/>
  <for>
     <effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
  </for>
</skill>
<skill id="3042" levels="20" name="Critical Damage Duel 4">
<!--  Descriptions:
  1: Inflicts additional damage during a critical attack.
  20: Enhances critical attack. Increases damage inflicted during PvP.
  created 2005-05-29 23:34:31
-->
  <table name="#magicLvl">48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67</table>
  <table name="#val">81.6 61.4 84.14 75.49 66.77 58.01 49.42 84.11 166.26 146.88 127 107.01 133.97 124.79 275.26 267.13 257.98 297.21 331.38 361.06</table>
  <table name="#pvpDam">1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="cAtk" val="#val"/>
  	<mul order="0x30" stat="pvpMagicalDmg" val="#pvpDam"/>
    <mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpDam"/>
  </for>
</skill>
<skill id="3043" levels="6" name="Special Ability: Critical Damage">
<!--  Descriptions:
  1: Causes additional damage when launching a critical attack.
  6: Causes additional damage when launching a critical attack.
  created 2005-05-29 23:34:31
-->
  <table name="#val">106.45 118.22 129.81 140.87 151.04 159.93</table>
  <table name="#magicLvl">46 49 52 55 58 61</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="cAtk" val="#val"/>
  </for>
</skill>
<skill id="3044" levels="20" name="Special Ability: Focus">
<!--
  Descriptions:
  lvl1-16:  Increases critical attack success rate.
  lvl17-20: Increases critical attack success rate and damage inflicted during PvP.
  created 2005-05-29 23:34:31
-->
  <table name="#magicLvl">48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67</table>
  <table name="#rate">61 63 64 66 67 68 71 73 75 77 79 81 82 84 86 90 88 106 111 116</table>
  <table name="#PvPbonus">1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05</table>
  <set name="magicLvl" val="#magicLvl"/>  
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
    <add order="0x40" stat="rCrit" val="#rate"/>
    <mul order="0x30" stat="pvpPhysDmg" val="#PvPbonus"/>
    <mul order="0x30" stat="pvpMagicalDmg" val="#PvPbonus"/>
  </for>
</skill>
<skill id="3045" levels="20" name="Haste Duel 4">
<!--  Descriptions:
  1: Increases ATK Spd.
  20: Increases Atk. Spd. Increases damage inflicted during PvP.
  created 2005-05-29 23:34:31
-->
  <table name="#magicLvl">48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67</table>
  <table name="#val">1.05 1.04 1.05 1.04 1.03 1.03 1.02 1.04 1.07 1.06 1.05 1.04 1.05 1.04 1.09 1.08 1.08 1.09 1.09 1.10</table>
  <table name="#pvpDam">1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<mul order="0x30" stat="pAtkSpd" val="#val"/>
  	<mul order="0x30" stat="pvpMagicalDmg" val="#pvpDam"/>
    <mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpDam"/>
  </for>
</skill>
<skill id="3046" levels="20" name="Guidance Duel 4">
<!--  Descriptions:
  1: Increases Accuracy.
  20: Increases Accuracy. Increases damage inflicted during PvP.
  created 2005-05-29 23:34:31
-->
  <table name="#magicLvl">48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67</table>
  <table name="#val">3.9 2.8 3.7 3.1 2.6 2.2 1.8 2.9 5.7 4.8 3.9 3.2 3.8 3.4 6.5 6.5 6.5 6.5 6.5 6.5</table>
  <table name="#pvpDam">1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05</table>
  <set name="magicLvl" val="#magicLvl"/> 
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="accCombat" val="#val"/>
  	<mul order="0x30" stat="pvpMagicalDmg" val="#pvpDam"/>
    <mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpDam"/>
  </for>
</skill>
<skill id="3047" levels="3" name="Special Ability: Acumen">
  <table name="#pvpBonus">1 1.05 1.1</table>
  <set name="magicLvl" val="64"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <mul order="0x30" stat="mAtkSpd" val="1.15"/> <!-- Casting Spd. +15% -->
    <!--<mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus"/>
    <mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus"/> -->
  </for>
</skill>
<skill id="3048" levels="3" name="Special Ability: Conversion">
<!--  Descriptions:
  1: Increases the maximum MP by a certain success rate and decreases the maximum HP by a certain success rate.
  2: Reduces maximum HP and increases maximum MP. Increases damage inflicted during PvP.
  created 2005-05-29 23:34:31
-->
  <table name="#pvpDam">1 1.05 1.1</table>
  <set name="magicLvl" val="64"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<mul order="0x30" stat="maxHp" val="0.6"/>
  	<mul order="0x30" stat="maxMp" val="1.6"/>
  	<mul order="0x30" stat="pvpMagicalDmg" val="#pvpDam"/>
    <mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpDam"/>
  </for>
</skill>
<skill id="3049" levels="2" name="Special Ability: Increase Critical">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <for>
  	<add order="0x40" stat="rCrit" val="61"/>
  </for>
</skill>
<skill id="3050" levels="2" name="Special Ability: Focus">
<!--  Descriptions:
  1: Enhances critical attack. Increases damage inflicted during PvP.
  created 2005-05-29 23:34:31
-->
  <table name="#pvpDam">1.05 1.1</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="rCrit" val="61"/>
  	<mul order="0x30" stat="pvpMagicalDmg" val="#pvpDam"/>
    <mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpDam"/>
  </for>
</skill>
<skill id="3051" levels="2" name="Special Ability: Focus">
<!--  Descriptions:
  1: Enhances critical attack. Increases damage inflicted during PvP.
  created 2005-05-29 23:34:31
-->
  <table name="#pvpDam">1.05 1.1</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="rCrit" val="67"/>
  	<mul order="0x30" stat="pvpMagicalDmg" val="#pvpDam"/>
    <mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpDam"/>
  </for>
</skill>
<skill id="3052" levels="2" name="Special Ability: Critical Bleed">
<!--  Descriptions:
  1: A wound appears and HP falls. Effect 7.
  2: A wound appears and HP falls. Effect 7.
  created 2005-05-29 23:34:31
-->
  <table name="#magiclvl">64 67</table>
  <set name="abnormalLvl" val="7"/>
  <set name="activateRate" val="42"/>
  <set name="magiclvl" val="#magiclvl"/>
  <!-- <set name="save" val="4"/> -->
  <set name="power" val="7"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillType" val="BLEED"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="levelModifier" val="1"/>
  <for>
  	<effect abnormal="bleeding" count="6" name="DamOverTime" time="5" val="155"/>
  </for>
</skill>
<skill id="3053" levels="2" name="Special Ability: Critical Bleed">
<!--  Descriptions:
  1: A wound appears and HP falls. Effect 7.
  2: A wound appears and HP falls. Effect 7.
  created 2005-05-29 23:34:31
-->
  <table name="#magiclvl">64 67</table>
  <set name="abnormalLvl" val="7"/>
  <set name="activateRate" val="35"/>
  <set name="magiclvl" val="#magiclvl"/>
  <!-- <set name="save" val="4"/> -->
  <set name="power" val="7"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillType" val="BLEED"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="levelModifier" val="1"/>
  <for>
  	<effect abnormal="bleeding" count="6" name="DamOverTime" time="5" val="155"/>
  </for>
</skill>
<skill id="3054" levels="2" name="Special Ability: Critical Bleed">
<!--  Descriptions:
  1: A wound appears and HP falls. Effect 7.
  2: A wound appears and HP falls. Effect 7.
  created 2005-05-29 23:34:31
-->
  <table name="#magiclvl">64 67</table>
  <set name="abnormalLvl" val="7"/>
  <set name="activateRate" val="12"/>
  <set name="magiclvl" val="#magiclvl"/>
  <!-- <set name="save" val="4"/> -->
  <set name="power" val="7"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillType" val="BLEED"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="levelModifier" val="1"/>
  <for>
  	<effect abnormal="bleeding" count="6" name="DamOverTime" time="5" val="155"/>
  </for>
</skill>
<skill id="3055" levels="2" name="Special Ability: Critical Bleed">
<!--  Descriptions:
  1: A wound appears and HP falls. Effect 7.
  2: A wound appears and HP falls. Effect 7.
  created 2005-05-29 23:34:31
-->
  <table name="#magiclvl">64 67</table>
  <set name="abnormalLvl" val="7"/>
  <set name="activateRate" val="24"/>
  <set name="magiclvl" val="#magiclvl"/>
  <!-- <set name="save" val="4"/> -->
  <set name="power" val="7"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillType" val="BLEED"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="levelModifier" val="1"/>
  <for>
  	<effect abnormal="bleeding" count="6" name="DamOverTime" time="5" val="155"/>
  </for>
</skill>
<skill id="3056" levels="3" name="Special Ability: Rsk. Haste">
<!--  Descriptions:
  1: ATK Spd. increases when HP falls.
  2: Atk. Spd. increases when HP falls. Increases damage inflicted during PvP.
  created 2005-05-29 23:34:31
-->
  <table name="#pvpDam">1 1.05 1.1</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<mul order="0x30" stat="pAtkSpd" val="1.11">
      <and>
    	<player hp="60"/>
      </and>
  	</mul>
  	<mul order="0x30" stat="pvpMagicalDmg" val="#pvpDam"/>
    <mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpDam"/>
  </for>
</skill>
<skill id="3057" levels="3" name="Special Ability: Anger">
<!--  Descriptions:
  1: Decreases maximum HP and increases P. Atk. Increases damage inflicted during PvP.
  2: Decreases maximum HP and increases P. Atk. Increases damage inflicted during PvP.
  created 2005-05-29 23:34:31
-->
  <table name="#pvpDam">1 1.05 1.1</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="pAtk" val="32"/>
  	<mul order="0x30" stat="maxHp" val="0.85"/>
  	<mul order="0x30" stat="pvpMagicalDmg" val="#pvpDam"/>
    <mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpDam"/>
  </for>
</skill>
<skill id="3058" levels="2" name="Special Ability: Anger">
<!--  Descriptions:
  1: Decreases maximum HP and increases P. Atk. Increases damage inflicted during PvP.
  2: Decreases maximum HP and increases P. Atk. Increases damage inflicted during PvP.
  created 2005-05-29 23:34:31
-->
  <table name="#pvpDam">1 1.05</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="pAtk" val="38"/>
  	<mul order="0x30" stat="maxHp" val="0.85"/>
  	<mul order="0x30" stat="pvpMagicalDmg" val="#pvpDam"/>
    <mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpDam"/>
  </for>
</skill>
<skill id="3059" levels="2" name="Special Ability: Critical Drain">
  <table name="#power">18 19</table>
  <table name="#magiclvl">64 67</table>
  <set name="power" val="#power"/>
  <set name="magiclvl" val="#magiclvl"/>
  <set name="element" val="6"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillType" val="DRAIN"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="absorbPart" val="0.35"/>
  <set name="absorbAbs" val="0"/>
</skill>
<skill id="3060" levels="2" name="Special Ability: Critical Drain">
  <table name="#power">10 11</table>
  <table name="#magiclvl">64 67</table>
  <set name="power" val="#power"/>
  <set name="magiclvl" val="#magiclvl"/>
  <set name="element" val="6"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillType" val="DRAIN"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="absorbPart" val="0.35"/>
  <set name="absorbAbs" val="0"/>
</skill>
<skill id="3061" levels="3" name="Special Ability: Critical Poison">
<!--  Descriptions:
  1: Causes poisoning. Effect 7.
  2: Causes poisoning. Effect 7.
  3: Causes poisoning. Effect 7.  <- to be confirmed
  created 2005-05-29 23:34:31
-->
  <table name="#magiclvl">64 67 70</table>
  <table name="#lvl">7 7 7</table>
  <set name="activateRate" val="10"/>
  <set name="magiclvl" val="#magiclvl"/>
  <!-- <set name="save" val="3"/> -->
  <set name="power" val="7"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillType" val="POISON"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="levelModifier" val="1"/>
  <set name="effectType" val="POISON"/>
  <set name="effectLevel" val="#lvl"/>
  <for>
  	<effect abnormal="poison" count="6" name="DamOverTime" time="5" val="220"/>
  </for>
</skill>
<skill id="3062" levels="2" name="Special Ability: Critical Poison">
<!--  Descriptions:
  1: Causes poisoning. Effect 7.
  2: Causes poisoning. Effect 7.
  created 2005-05-29 23:34:31
-->
  <table name="#magiclvl">64 67</table>
  <!-- <table name="#lvl">7 7</table> -->
  <set name="activateRate" val="18"/>
  <set name="magiclvl" val="#magiclvl"/>
  <!-- <set name="save" val="3"/> -->
  <set name="power" val="7"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillType" val="POISON"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="levelModifier" val="1"/>
  <set name="effectType" val="POISON"/>
  <set name="effectLevel" val="7"/>
  <for>
  	<effect abnormal="poison" count="6" name="DamOverTime" time="5" val="220"/>
  </for>
</skill>
<skill id="3063" levels="2" name="Special Ability: Back Blow">
<!--  Descriptions:
  1: Increases critical attack rate when attacking a target from behind. Increases damage inflicted during PvP.
  created 2005-05-29 23:34:31
-->
  <set name="castRange" val="-1"/>
  <set name="condition" val="8"/>
  <set name="effectRange" val="-1"/>
  <set name="magicLvl" val="64"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="skillType" val="BUFF"/>
  <set name="target" val="TARGET_SELF"/>
  <for>
  	<mul order="0x30" stat="rCrit" val="1.37">
  	</mul>
      <and>
        <player behind="True"/>
      </and>
  	<mul order="0x30" stat="pvpMagicalDmg" val="1.05"/>
    <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/>
  </for>
</skill>
<skill id="3064" levels="1" name="Special Ability: Guidance">
<!--  Descriptions:
  1: Increases Accuracy. Increases damage inflicted during PvP.
  created 2005-05-29 23:34:31
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="accCombat" val="4"/>
  	<mul order="0x30" stat="pvpMagicalDmg" val="1.05"/>
    <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/>
  </for>
</skill>
<skill id="3065" levels="1" name="Special Ability: Guidance">
<!--  Descriptions:
  1: Increases Accuracy. Increases damage inflicted during PvP.
  created 2005-05-29 23:34:31
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="accCombat" val="5.41"/>
  	<mul order="0x30" stat="pvpMagicalDmg" val="1.05"/>
    <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/>
  </for>
</skill>
<skill id="3066" levels="3" name="Special Ability: Critical Damage">
<!--  Descriptions:
  1: Increases damage during a critical attack. Increases damage inflicted during PvP.
  2: Increases damage during a critical attack. Increases damage inflicted during PvP.
  created 2005-05-29 23:34:31
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="cAtk" val="200"/>
  	<mul order="0x30" stat="pvpMagicalDmg" val="1.05"/>
    <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/>
  </for>
</skill>
<skill id="3067" levels="2" name="Special Ability: Critical Damage">
<!--  Descriptions:
  1: Increases damage during a critical attack. Increases damage inflicted during PvP.
  2: Increases damage during a critical attack. Increases damage inflicted during PvP.
  created 2005-05-29 23:34:31
-->
  <table name="#val">297 326</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="cAtk" val="#val"/>
  	<mul order="0x30" stat="pvpMagicalDmg" val="1.05"/>
    <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/>
  </for>
</skill>
<skill id="3068" levels="3" name="Special Ability: Haste">
<!--  Descriptions:
  1: Increases ATK Spd.
  2: Increases Atk. Spd. Increases damage inflicted during PvP.
  created 2005-05-29 23:34:31
-->
  <table name="#pvpDam">1 1.05 1.1</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<mul order="0x30" stat="pAtkSpd" val="1.06"/>
  	<!-- <mul order="0x30" stat="pvpMagicalDmg" val="#pvpDam"/> -->
    <mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpDam"/>
  </for>
</skill>
<skill id="3069" levels="1" name="Special Ability: Risky Evasion">
<!--  Descriptions:
  1: Evasion increases when HP falls.
  created 2005-05-29 23:34:31
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="rEvas" val="6">
      <and>
    	<player hp="60"/>
      </and>
  	</add>
  </for>
</skill>
<skill id="3070" levels="3" name="Special Ability: Critical Stun">
<!--  Descriptions:
  1: Stuns the enemy during a critical attack.
  2: Stuns the enemy during a critical attack.
  created 2005-05-29 23:34:31
-->
  <set name="target" val="TARGET_ONE"/>
  <set name="skillType" val="STUN"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
  </for>
</skill>
<skill id="3071" levels="2" name="Special Ability: Rsk. Focus">
<!--  Descriptions:
  1: Critical attack rate increases when HP falls.
  2: Critical attack rate increases when HP falls. Increases damage inflicted during PvP.
  created 2005-05-29 23:34:31
-->
  <table name="#val">120 130</table>
  <table name="#pvpDam">1 1.05</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="rCrit" val="#val">
      <and>
    	<player hp="60"/>
      </and>
  	</add>
  	<mul order="0x30" stat="pvpMagicalDmg" val="#pvpDam"/>
    <mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpDam"/>
  </for>
</skill>
<skill id="3072" levels="2" name="Special Ability: Empower">
<!--  Descriptions:
  1: Increases M. Atk. Increases damage inflicted during PvP.
  2: Increases M. Atk. Increases damage inflicted during PvP.
  created 2005-05-29 23:34:31
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="mAtk" val="30"/>
  	<mul order="0x30" stat="pvpMagicalDmg" val="1.05"/>
    <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/>
  </for>
</skill>
<skill id="3073" levels="2" name="Special Ability: Magic Power">
<!--  Descriptions:
  1: Increases MP consumption rate and M. Atk. Increases damage inflicted during PvP.
  2: Increases MP consumption rate and M. Atk. Increases damage inflicted during PvP.
  created 2005-05-29 23:34:31
-->
  <table name="#val">153 167</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="mAtk" val="#val"/>
  	<mul order="0x30" stat="MpConsume" val="1.15"/>
  	<mul order="0x30" stat="pvpMagicalDmg" val="1.05"/>
    <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/>
  </for>
</skill>
<skill id="3074" levels="2" name="Special Ability: Magic Silence">
<!--  Descriptions:
  1: Disables the ability to use one's magic skills.
  2: Disables the ability to use one's magic skills.
  created 2005-05-29 23:34:31
-->
  <set name="magicLvl" val="74"/>
  <set name="power" val="80"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillType" val="MUTE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="600"/>
  <set name="effectRange" val="900"/>
  <for>
  	<effect count="1" name="Mute" time="30" val="0" stackOrder="1" stackType="silence"/>
  </for>
</skill>
<skill id="3075" levels="2" name="Special Ability: Magic Paralyze">
<!--  Descriptions:
  1: Paralyzes target.
  2: Paralyzes target.
  created 2005-05-29 23:34:31
-->
  <set name="magicLvl" val="74"/>
  <set name="power" val="60"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillType" val="PARALYZE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="400"/>
  <set name="effectRange" val="900"/>
  <for>
  	<effect count="1" name="Paralyze" time="30" val="0" stackOrder="1" stackType="Paralyze"/>
  </for>
</skill>
<skill id="3076" levels="6" name="Special Ability: Empower">
<!--  Descriptions:
  1: Increases M. Atk. capability.
  6: Increases M. Atk. capability.
  created 2005-05-29 23:34:31
-->
  <table name="#magicLvl">46 49 52 55 58 61</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
  	<add order='0x40' stat='mAtk' val='60'/>
  </for>
</skill>
<skill id="3077" levels="6" name="Special Ability: Magic Power">
<!--  Descriptions:
  1: Increases MP consumption rate and M. Atk. capability.
  6: Increases MP consumption rate and M. Atk. capability.
  created 2005-05-29 23:34:31
-->
  <table name="#val">99 112 126 139 142 155</table>
  <table name="#magicLvl">46 49 52 55 58 61</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
  	<add order='0x40' stat='mAtk' val='#val'/>
  </for>
</skill>
<skill id="3078" levels="6" name="Special Ability: Magic Silence">
<!--  Descriptions:
  1: Disables the ability to use one's magic skills.
  6: Disables the ability to use one's magic skills.
  created 2005-05-29 23:34:31
-->
  <set name="magicLvl" val="74"/>
  <set name="power" val="80"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillType" val="MUTE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="600"/>
  <set name="effectRange" val="900"/>
  <for>
  	<effect count="1" name="Mute" time="30" val="0" stackOrder="1" stackType="silence"/>
  </for>
</skill>
<skill id="3079" levels="6" name="Special Ability: Magic Paralyze">
<!--  Descriptions:
  1: Paralyzes target.
  6: Paralyzes target.
  created 2005-05-29 23:34:31
-->
  <set name="magicLvl" val="74"/>
  <set name="power" val="60"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillType" val="PARALYZE"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="400"/>
  <set name="effectRange" val="900"/>
  <for>
  	<effect count="1" name="Paralyze" time="30" val="0" stackOrder="1" stackType="Paralyze"/>
  </for>
</skill>
<skill id="3080" levels="10" name="Item Skill: Aggression">
<!-- need chek -->
  <table name="#aggr">438 467 495 523 549 574 597 617 635 659</table>
  <table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="1"/>
  <set name="skillType" val="AGGDAMAGE"/>
  <set name="isDebuff" val="true"/>
  <set name="operateType" val="OP_CHANCE"/>
  <set name="chanceType" val="ON_HIT"/>
  <set name="activationChance" val="#chance"/>
  <set name="castRange" val="-1"/>
</skill>
<skill id="3081" levels="10" name="Item Skill: Charm">
  <table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
  <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_CHANCE"/>
  <set name="chanceType" val="ON_HIT"/>
  <set name="activationChance" val="#chance"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="triggeredId" val="5165"/>
  <set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3082" levels="10" name="Item Skill: Mana Burn">
  <table name="#power">49 53 57 61 66 70 74 78 82 88</table>
  <table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
  <set name="power" val="#power"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillType" val="MANADAM"/>
  <set name="operateType" val="OP_CHANCE"/>
  <set name="chanceType" val="ON_HIT"/>
  <set name="activationChance" val="#chance"/>
  <set name="castRange" val="-1"/>
  <set name="isMagic" val="true"/>
</skill>
<skill id="3083" levels="10" name="Item Skill: Slow">
  <table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
  <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_CHANCE"/>
  <set name="chanceType" val="ON_HIT"/>
  <set name="activationChance" val="#chance"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="triggeredId" val="5166"/>
  <set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3084" levels="10" name="Item Skill: Winter">
  <table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
  <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_CHANCE"/>
  <set name="chanceType" val="ON_HIT"/>
  <set name="activationChance" val="#chance"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="triggeredId" val="5167"/>
  <set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3085" levels="10" name="Item Skill: Stun">
  <table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
  <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_CHANCE"/>
  <set name="chanceType" val="ON_HIT"/>
  <set name="activationChance" val="#chance"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="triggeredId" val="5168"/>
  <set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3086" levels="10" name="Item Skill: Hold">
  <table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
  <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_CHANCE"/>
  <set name="chanceType" val="ON_HIT"/>
  <set name="activationChance" val="#chance"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="triggeredId" val="5169"/>
  <set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3087" levels="10" name="Item Skill: Sleep">
  <table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
  <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_CHANCE"/>
  <set name="chanceType" val="ON_HIT"/>
  <set name="activationChance" val="#chance"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="triggeredId" val="5170"/>
  <set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3088" levels="10" name="Item Skill: Paralyze">
  <table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
  <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_CHANCE"/>
  <set name="chanceType" val="ON_HIT"/>
  <set name="activationChance" val="#chance"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="triggeredId" val="5171"/>
  <set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3089" levels="10" name="Item Skill: Medusa">
  <table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
  <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_CHANCE"/>
  <set name="chanceType" val="ON_HIT"/>
  <set name="activationChance" val="#chance"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="triggeredId" val="5172"/>
  <set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3090" levels="10" name="Item Skill: Fear">
  <table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
  <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_CHANCE"/>
  <set name="chanceType" val="ON_HIT"/>
  <set name="activationChance" val="#chance"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="triggeredId" val="5173"/>
  <set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3091" levels="10" name="Item Skill: Poison">
  <table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
  <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_CHANCE"/>
  <set name="chanceType" val="ON_HIT"/>
  <set name="activationChance" val="#chance"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="triggeredId" val="5174"/>
  <set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3092" levels="10" name="Item Skill: Bleed">
  <table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
  <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_CHANCE"/>
  <set name="chanceType" val="ON_HIT"/>
  <set name="activationChance" val="#chance"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="triggeredId" val="5175"/>
  <set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3093" levels="10" name="Item Skill: Silence">
  <table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
  <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_CHANCE"/>
  <set name="chanceType" val="ON_HIT"/>
  <set name="activationChance" val="#chance"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="triggeredId" val="5176"/>
  <set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3094" levels="10" name="Item Skill: Doom">
  <table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
  <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_CHANCE"/>
  <set name="chanceType" val="ON_HIT"/>
  <set name="activationChance" val="#chance"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="triggeredId" val="5177"/>
  <set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3095" levels="10" name="Item Skill: Mana Burn">
  <table name="#power">49 53 57 61 66 70 74 78 82 88</table>
  <table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
  <table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="power" val="#power"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="skillType" val="MANADAM"/>
  <set name="operateType" val="OP_CHANCE"/>
  <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
  <set name="activationChance" val="#chance"/>
  <set name="castRange" val="-1"/>
  <set name="isMagic" val="true"/>
</skill>
<skill id="3096" levels="10" name="Item Skill: Slow">
  <table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
  <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_CHANCE"/>
  <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
  <set name="activationChance" val="#chance"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="triggeredId" val="5166"/>
  <set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3097" levels="10" name="Item Skill: Winter">
  <table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
  <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_CHANCE"/>
  <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
  <set name="activationChance" val="#chance"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="triggeredId" val="5167"/>
  <set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3098" levels="10" name="Item Skill: Stun">
  <table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
  <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_CHANCE"/>
  <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
  <set name="activationChance" val="#chance"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="triggeredId" val="5168"/>
  <set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
<skill id="3099" levels="10" name="Item Skill: Hold">
  <table name="#chance">2 2 2 3 3 3 4 4 5 5</table>
  <table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_CHANCE"/>
  <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
  <set name="activationChance" val="#chance"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="triggeredId" val="5169"/>
  <set name="triggeredLevel" val="#triggeredLevel"/>
</skill>
</list>