<?xml version='1.0' encoding='utf-8'?>
<list>
<!-- remake by l2j Core -->
<skill id="3600" levels="9" name="Special Ability: Anger">
<!--  Description(s):
      Lvl 1 - Decreases the character's Maximum HP but increases P. Atk. Allows the character to attack multiple opponents.
      Lvl 2 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.
      Lvl 3 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.
      Lvl 4 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.
      Lvl 5 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.
      Lvl 6 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.
      Lvl 7 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP.
      Lvl 8 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP.
      Lvl 9 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP.
-->
  <table name="#val">20.44 22.64 24.77 26.78 28.59 30.12 31.3 39 45</table>
  <table name="#pvpDam">1 1 1 1 1 1 1.05 1.05 1.05</table>
  <table name="#magicLvl">46 49 52 55 58 61 64 67 75 80</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="pAtk" val="#val"/>
  	<mul order="0x30" stat="maxHp" val="0.85"/>
	<mul order="0x30" stat="pvpPhysDmg" val="#pvpDam"/>
    <mul order="0x30" stat="pvpMagicalDmg" val="#pvpDam"/>
  </for>
</skill>
<skill id="3601" levels="9" name="Special Ability: Haste">
<!--  Description(s):
      Lvl 1 - Increases Atk.Spd., and enables the character to attack multiple opponents.
      Lvl 2 - Increases Atk.Spd., and enables the character to attack multiple opponents.
      Lvl 3 - Increases Atk.Spd., and enables the character to attack multiple opponents.
      Lvl 4 - Increases Atk.Spd., and enables the character to attack multiple opponents.
      Lvl 5 - Increases Atk.Spd., and enables the character to attack multiple opponents.
      Lvl 6 - Increases Atk.Spd., and enables the character to attack multiple opponents.
      Lvl 7 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP.
      Lvl 8 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP.
      Lvl 9 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP.
-->
  <table name="#val">1.08 1.07 1.07 1.07 1.06 1.06 1.06 1.06 1.07</table>
  <table name="#pvpDam">1 1 1 1 1 1 1.05 1.05 1.05</table>
  <table name="#magicLvl">46 49 52 55 58 61 64 67 75</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<mul order="0x30" stat="pAtkSpd" val="#val"/>
 	<!-- <mul order="0x30" stat="pvpPhysDmg" val="#pvpDam"/>
    <mul order="0x30" stat="pvpMagicalDmg" val="#pvpDam"/> -->
  	<add order="0x40" stat="poleTargetCount" val="4"/>
  </for>
</skill>
<skill id="3602" levels="9" name="Special Ability: Guidance">
<!--  Description(s):
      Lvl 1 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP.
      Lvl 2 - Increases Accuracy, and enables the character to attack multiple opponents.
      Lvl 3 - Increases Accuracy, and enables the character to attack multiple opponents.
      Lvl 4 - Increases Accuracy, and enables the character to attack multiple opponents.
      Lvl 5 - Increases Accuracy, and enables the character to attack multiple opponents.
      Lvl 6 - Increases Accuracy, and enables the character to attack multiple opponents.
      Lvl 7 - Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP.
      Lvl 8 - Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP.
      Lvl 9 - Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP.
-->
  <table name="#val">6.88 6.07 5.72 5.37 5.02 4.68 4.34 3.95 5.27</table>
  <table name="#pvpDam">1 1 1 1 1 1 1.05 1.05 1.05</table>
  <table name="#magicLvl">46 49 52 55 58 61 64 67 75</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
  	<add order="0x40" stat="accCombat" val="#val"/>
	<!-- <mul order="0x30" stat="pvpPhysDmg" val="#pvpDam"/>
    <mul order="0x30" stat="pvpMagicalDmg" val="#pvpDam"/> -->
  </for>
</skill>
<skill id="3603" levels="10" name="Demonic Sword Zariche">
  <table name="#maxCp">12 13 14 15 17 19 21 23 25 27</table>
  <table name="#pAtk">3 4.5 6 7.5 9 10.5 11 11.5 12 12.5</table>
  <table name="#mAtk">3 3.25 3.5 3.75 4 4.25 4.5 5 5.5 5.75</table>
  <table name="#pDef">2.5 2.6 2.7 2.8 2.9 3 3.25 3.5 3.75 4</table>
  <table name="#mDef">3 3.1 3.2 3.3 3.4 3.5 3.75 4 4.25 4.5</table>
  <table name="#runSpd">4 6 8 10 12 14 16 18 19 20</table>
  <table name="#accCombat">15 20 25 30 35 40 45 50 55 60</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="isMagic" val="true"/>
  <set name="castRange" val="-1"/>
  <set name="minPledgeClass" val="2"/>
  <for>
    <mul order="0x30" stat="maxCp" val="#maxCp"/>
    <mul order="0x30" stat="pAtk" val="#pAtk"/>
    <mul order="0x30" stat="mAtk" val="#mAtk"/>
    <mul order="0x30" stat="pDef" val="#pDef"/>
    <mul order="0x30" stat="mDef" val="#mDef"/>
    <add order="0x40" stat="accCombat" val="#accCombat"/>
    <add order="0x40" stat="runSpd" val="#runSpd"/>
    <add order="0x40" stat="absorbDam" val="100"/>
    <mul order="0x30" stat="regCp" val="20"/>
  </for>
</skill>
<skill id="3604" levels="1" name="Frintezza's Necklace">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <mul order="0x30" stat="sleepVuln" val="0.85"/>
    <mul order="0x30" stat="poisonVuln" val="0.75"/>
    <mul order="0x30" stat="bleedVuln" val="0.5"/>
    <mul order="0x30" stat="paralyzeVuln" val="0.85"/>
    <mul order="0x30" stat="stunVuln" val="0.85"/>
    <mul order="0x30" stat="darkVuln" val="0.85"/>
    <add order="0x40" stat="reflectDam" val="5"/>
    <mul order="0x30" stat="mReuse" val="0.9"/>
    <mul order="0x30" stat="pReuse" val="0.9"/>
  </for>
</skill>
<skill id="3605" levels="1" name="Clan Oath Heavy Armor Set">
<!--
  Description(s):
      Increases P. Def. and maximum HP.
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <mul order="0x30" stat="pDef" val="1.05"/>
    <add order="0x40" stat="maxHp" val="85"/>
  </for>
</skill>
<skill id="3606" levels="1" name="Clan Oath Light Armor Set">
<!--
  Description(s):
      Increases P. Def. and Evasion.
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <mul order="0x30" stat="pDef" val="1.05"/>
    <add order="0x40" stat="rEvas" val="3"/>
  </for>
</skill>
<skill id="3607" levels="1" name="Clan Oath Robe Set">
<!--
  Description(s):
      Increases P. Def. and Casting Spd.
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <mul order="0x30" stat="pDef" val="1.05"/>
    <mul order="0x30" stat="mAtkSpd" val="1.05"/>
  </for>
</skill>
<skill id="3608" levels="1" name="Apella Heavy Armor Set">
<!--
  Needs to be finished.

  Description(s):
      Increases maximum CP/CP regeneration and decreases experience value penalty if killed by another player. Casts a hold on an attacking player at a certain rate.
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <add order="0x40" stat="maxCp" val="232"/>
    <mul order="0x30" stat="regCp" val="1.4"/>
    <!-- decreases experience value penalty if killed by another player -->
    <!-- Casts a hold on an attacking player at a certain rate -->
  </for>
</skill>
<skill id="3609" levels="1" name="Apella Light Armor Set">
<!--
  Needs to be finished.

  Description(s):
      Increases maximum CP/CP regeneration and decreases experience value penalty if killed by another player. Casts a Speed reduction curse on an attacking player.
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <add order="0x40" stat="maxCp" val="195"/>
    <mul order="0x30" stat="regCp" val="1.4"/>
    <!-- decreases experience value penalty if killed by another player -->
    <!-- Casts a Speed reduction curse on an attacking player -->
  </for>
</skill>
<skill id="3610" levels="1" name="Apella Robe Set">
<!--
  Needs to be finished.

  Description(s):
      Increases maximum CP/CP regeneration and decreases experience value penalty if killed by a player. Casts an Atk. Spd. reduction curse on attacking player.
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <add order="0x40" stat="maxCp" val="177"/>
    <mul order="0x30" stat="regCp" val="1.4"/>
    <!-- decreases experience value penalty if killed by a player -->
    <!-- Casts an Atk. Spd. reduction curse on attacking player -->
  </for>
</skill>
<skill id="3611" levels="1" name="Enchant Heavy Armor (Grade D)">
<!--
  Description(s):
      Increases P. Def. and MP regeneration by enchanting set items.
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <add order="0x40" stat="pDef" val="25"/>
    <add order="0x40" stat="regMp" val="2"/>
  </for>
</skill>
<skill id="3612" levels="1" name="Enchant Light Armor (Grade D)">
<!--
  Description(s):
      Increases M. Def. and Evasion by enchanting set items.
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <add order="0x40" stat="rEvas" val="2"/>
    <add order="0x40" stat="mDef" val="12"/>
  </for>
</skill>
<skill id="3613" levels="1" name="Enchant Robe (Grade D)">
<!--
  Description(s):
      Increases P. Def. and weight capacity by enchanting set items.
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <add order="0x40" stat="pDef" val="16"/>
    <mul order="0x30" stat="maxLoad" val="1.3"/>
  </for>
</skill>
<skill id="3614" levels="1" name="Enchant Heavy Armor (Grade C)">
<!--
  Description(s):
      Increases P. Def. and MP regeneration by enchanting set items.
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <add order="0x40" stat="pDef" val="38"/>
    <add order="0x40" stat="regMp" val="2"/>
  </for>
</skill>
<skill id="3615" levels="1" name="Enchant Light Armor (Grade C)">
<!--
  Description(s):
      Increases M. Def. and Evasion by enchanting set items.
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <add order="0x40" stat="rEvas" val="2"/>
    <add order="0x40" stat="mDef" val="20"/>
  </for>
</skill>
<skill id="3616" levels="1" name="Enchant Robe (Grade C)">
<!--
  Description(s):
      Increases P. Def. and weight capacity by enchanting set items.
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <add order="0x40" stat="pDef" val="24"/>
    <mul order="0x30" stat="maxLoad" val="1.3"/>
  </for>
</skill>
<skill id="3617" levels="1" name="Enchant Heavy Armor (Grade B)">
<!--
  Description(s):
      Increases P. Def. and MP regeneration by enchanting set items.
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <add order="0x40" stat="pDef" val="44"/>
    <add order="0x40" stat="regMp" val="2"/>
  </for>
</skill>
<skill id="3618" levels="1" name="Enchant Light Armor (Grade B)">
<!--
  Description(s):
      Increases M. Def. and Evasion by enchanting set items.
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <add order="0x40" stat="rEvas" val="2"/>
    <add order="0x40" stat="mDef" val="24"/>
  </for>
</skill>
<skill id="3619" levels="1" name="Enchant Robe (Grade B)">
<!--
  Description(s):
      Increases P. Def. and weight capacity by enchanting set items.
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <add order="0x40" stat="pDef" val="28"/>
    <mul order="0x30" stat="maxLoad" val="1.3"/>
  </for>
</skill>
<skill id="3620" levels="1" name="Enchant Heavy Armor (Grade A)">
<!--
  Description(s):
      Increases P. Def. and MP regeneration by enchanting set items.
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <add order="0x40" stat="pDef" val="50"/>
    <add order="0x40" stat="regMp" val="2"/>
  </for>
</skill>
<skill id="3621" levels="1" name="Enchant Light Armor (Grade A)">
<!--
  Description(s):
      Increases M. Def. and Evasion by enchanting set items.
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <add order="0x40" stat="rEvas" val="2"/>
    <add order="0x40" stat="mDef" val="28"/>
  </for>
</skill>
<skill id="3622" levels="1" name="Enchant Robe (Grade A)">
<!--
  Description(s):
      Increases P. Def. and weight capacity by enchanting set items.
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <add order="0x40" stat="pDef" val="32"/>
    <mul order="0x30" stat="maxLoad" val="1.3"/>
  </for>
</skill>
<skill id="3623" levels="1" name="Enchant Heavy Armor (Grade S)">
<!--
  Description(s):
      Increases P. Def. and MP regeneration by enchanting set items.
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <add order="0x40" stat="pDef" val="56"/>
    <add order="0x40" stat="regMp" val="2"/>
  </for>
</skill>
<skill id="3624" levels="1" name="Enchant Light Armor (Grade S)">
<!--
  Description(s):
      Increases M. Def. and Evasion by enchanting set items.
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <add order="0x40" stat="rEvas" val="2"/>
    <add order="0x40" stat="mDef" val="32"/>
  </for>
</skill>
<skill id="3625" levels="1" name="Enchant Robe (Grade S)">
<!--
  Description(s):
      Increases P. Def. and weight capacity by enchanting set items.
-->
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <add order="0x40" stat="pDef" val="36"/>
    <mul order="0x30" stat="maxLoad" val="1.3"/>
  </for>
</skill>
 <skill id="3626" levels="1" name="Kabokula">
    <set name="target" val="TARGET_TYRANNOSAURUS"/>
    <set name="reuseDelay" val="50000"/>
    <set name="hitTime" val="500"/>
    <set name="skillType" val="DEBUFF"/>
    <set name="operateType" val="OP_ACTIVE"/>
    <set name="castRange" val="300"/>
    <set name="effectRange" val="600"/>
    <set name="isMagic" val="true"/>
    <set name="power" val="80"/>
    <set name="mpConsume" val="300"/>
    <set name="itemConsumeId" val="8764"/>
    <set name="itemConsumeCount" val="1"/>
    <for>
      <effect self="0" count="1" name="Buff" time="20" val="0" stackType="Kabokula">
        <mul order="0x30" stat="runSpd" val="0.0"/>
      </effect>
    </for>
  </skill>
  <skill id="3627" levels="1" name="Tapirawa">
    <set name="target" val="TARGET_TYRANNOSAURUS"/>
    <set name="reuseDelay" val="50000"/>
    <set name="hitTime" val="25000"/>
    <set name="skillType" val="DEBUFF"/>
    <set name="operateType" val="OP_ACTIVE"/>
    <set name="castRange" val="300"/>
    <set name="effectRange" val="600"/>
    <set name="isMagic" val="true"/>
    <set name="power" val="80"/>
    <set name="mpConsume" val="300"/>
    <set name="itemConsumeId" val="8764"/>
    <set name="itemConsumeCount" val="1"/>
    <for>
      <effect self="0" count="1" name="Buff" time="20" val="0" stackType="Tapiwara">
        <mul order="0x30" stat="runSpd" val="0.0"/>
        <mul order="0x30" stat="pAtk" val="0.7"/>
      </effect>
    </for>
  </skill>
  <skill id="3628" levels="1" name="Shabonoba">
    <set name="target" val="TARGET_TYRANNOSAURUS"/>
    <set name="reuseDelay" val="50000"/>
    <set name="hitTime" val="25000"/>
    <set name="skillType" val="DEBUFF"/>
    <set name="operateType" val="OP_ACTIVE"/>
    <set name="castRange" val="300"/>
    <set name="effectRange" val="600"/>
    <set name="isMagic" val="true"/>
    <set name="power" val="80"/>
    <set name="mpConsume" val="300"/>
    <set name="itemConsumeId" val="8764"/>
    <set name="itemConsumeCount" val="1"/>
    <for>
      <effect self="0" count="1" name="Buff" time="20" val="0" stackType="Shabonoba">
        <mul order="0x30" stat="runSpd" val="0.0"/>
        <mul order="0x30" stat="mDef" val="0.7"/>
      </effect>
    </for>
  </skill>
<skill id="3629" levels="10" name="Blood Sword Akamanah">
<!--
  Needs to be finished - below is a copy of 3603 Demon Sword Zariche
  Description(s):
      Lvl 1-10 - A demonic twin blade forged in blood by Gran Kain, the god of chaos. The blade dies over and over again when it touches the air, and it craves blood to forge it anew. It becomes stronger every time it is supplied with blood.
-->
  <table name="#maxCp">12 13 14 15 17 19 21 23 25 27</table>
  <table name="#pAtk">3 4.5 6 7.5 9 10.5 11 11.5 12 12.5</table>
  <table name="#mAtk">3 3.25 3.5 3.75 4 4.25 4.5 5 5.5 5.75</table>
  <table name="#pDef">2.5 2.6 2.7 2.8 2.9 3 3.25 3.5 3.75 4</table>
  <table name="#mDef">3 3.1 3.2 3.3 3.4 3.5 3.75 4 4.25 4.5</table>
  <table name="#runSpd">4 6 8 10 12 14 16 18 19 20</table>
  <table name="#accCombat">15 20 25 30 35 40 45 50 55 60</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="isMagic" val="true"/>
  <set name="castRange" val="-1"/>
  <set name="minPledgeClass" val="2"/>
  <for>
    <mul order="0x30" stat="maxCp" val="#maxCp"/>
	<mul order="0x30" stat="pAtk" val="#pAtk"/>
	<mul order="0x30" stat="mAtk" val="#mAtk"/>
	<mul order="0x30" stat="pDef" val="#pDef"/>
	<mul order="0x30" stat="mDef" val="#mDef"/>
	<add order="0x40" stat="accCombat" val="#accCombat"/>
	<add order="0x40" stat="runSpd" val="#runSpd"/>
	<add order="0x40" stat="absorbDam" val="100"/>
	<mul order="0x30" stat="regCp" val="20"/>
  </for>
</skill>
<skill id="3630" levels="1" name="Void Burst">
  <set name="mpConsume" val="200"/>
  <set name="target" val="TARGET_AURA"/>
  <set name="hitTime" val="2000"/>
  <set name="reuseDelay" val="60000"/> <!-- Need check -->
  <set name="skillType" val="PDAM"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="skillRadius" val="200"/>
  <for>
  </for>
</skill>
<skill id="3631" levels="1" name="Void Flow">
  <set name="mpConsume" val="200"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="1900"/>
  <set name="reuseDelay" val="60000"/> <!-- Need check -->
  <set name="skillType" val="PDAM"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="600"/>
  <set name="effectRange" val="1100"/>
  <for>
  </for>
</skill>
<skill id="3632" name="Clan Gate" levels="1">
  <set name="target" val="TARGET_SELF"/>
  <set name="hitTime" val="10000"/>
  <set name="reuseDelay" val="1800000"/>
  <set name="coolTime" val="6666"/>
  <set name="isMagic" val="false"/>
  <set name="skillType" val="CLAN_GATE"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="summonTotalLifeTime" val="180000"/>
  <!-- <set name="summonTotalLifeTime" val="120000"/> Real 2 min. just for qwerty 3 min.-->
  <for>
    <effect count="1" name="ImobileBuff" time="120" val="0"/>
  </for>
</skill>
<skill id="3633" levels="2" name="Residential Shock Immunity">
  <table name="#vuln">0.5 0</table>
  <table name="#stack">50 100</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="reuseDelay" val="1800000"/>
  <set name="hitTime" val="100"/> <!-- test -->
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
     <effect count="1" name="Buff" time="10" val="0" stackOrder="#stack" stackType="ShockVuln">
      <mul order="0x30" stat="stunVuln" val="#vuln"/>
    </effect>
  </for>
</skill>
</list>